![]() ![]() These dictate both the character's Super Gauge system (energy for super attacks, or desperation attacks), and special techniques (such as dashes, running, and guard cancels) called "Subsystems." There are six in total, each designated with a letter (C, A, and P for Capcom and S, N, and K, for SNK), along with custom grooves that can be programmed in home versions of the game. However, a number of different fighting styles called "Grooves", which mimic other Capcom and SNK games, are included in the engine. The overall system is derivative of Street Fighter Alpha. SNK 2 is based on the three strength system of punches and kicks (weak, medium, and hard), native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. ![]() Unlike the first game, which was based on the two-strength, four button system of punches and kicks ( The King of Fighters format), Capcom vs. In console versions of the game, players can also choose a 3 on 3 game in Arcade Mode with the Ratio System removed. SNK, characters no longer have a specific "Ratio." Instead, the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series.
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